This is a really handy resource as far as an ''outdated'' page for creating weapon builds from EFTDB. Select weapon at top, then select a mod for each slot. At the bottom of the page it will show you where you can buy the mods you selected and a rough price [actual price depends on various factors], along with the trader level required.
Note-1: If you mouse-hover the mods it will show its effect on weapon stats.
Note-2: It seems EFTDB is a bit outdated as some weapons and/or mods are missing, and trader levels may be different to current build. I still find it a really handy resource though, due to the ability to create weapon builds. Would love to see it updated.
This site has been mentioned as an alternative to EFTDB for making weapon builds, created by TarkovArmory. This one seems to be up to date, but is lacking pictures. They also seem to have a pretty good ammo chart on their website. Worth checking out.
As EFTDB is slightly out of date, you certainly can find all the up to date information on weapon attachments from the Gamepedia pages [below]. Select a weapon to see which mods will fit on it, or search the mod's name to be taken to its specific page. Or check the weapon mods page for tables of the mods and their +/- on attributes.
Below is a spreadsheet that shows the Optimum Weapon Builds for each weapon, created by Virion. So if you are a min/maxer, and don't want to go through the agony of experimenting with every mod for every weapon, this is a handy resource. The ones in BOLD are the current 'best' of their calibre/category.
Note: As mentioned on the spreadsheet itself, some of the images are outdated.
Another handy page from EFTDB is this one which shows each Tactical Rig, the rough price, if it can be traded for and from whom and what Loyalty Level required; along with the layout of the slots available in handy images.
Note: As mentioned above, EFTDB is slightly outdated, for example, there are a few rigs missing from this page. At the bottom of this article is a link to an infographic created by Veritas, which has a section showing all current rigs.
This is a good place to find all the best maps, compiled by GameMaps.co.uk but created by various people. I suggest where possible, when learning any raid, it can be helpful to have a map open on a second monitor if you have one, until you learn your way around. With enough experience you will learn the maps and points of interest better than the back of your hand, so the more you play the less you will need it. There is a selection of high quality maps for each raid, I am sure everyone will prefer one or another, I prefer the 3D maps where available. Some maps show spawns for keys and quest items/locations.
Next is the best place to find all the quests, and quest-guides. The folks who contribute to the Tarkov Gamepedia page are legit legends. Select the trader to see a table of their quests and rewards. Click on any individual quest and you will be greeted by a detailed guide of how to complete the quest, along with handy pictures and maps where necessary.
To go along with this, a handy guide to items you should be hoarding to finish quests. So you can be collecting things from your first raid you might use to complete a quest 2 weeks later. This image is updated when the quests are. There used to be a text-based list, which I found really handy, because I copy/pasted into a .txt file and updated it when I found new items from the list, this sadly I can no longer find.
If you want to know what the traders sell at loyalty level 4, but you are only LL1, these pages will give you an overview of what each trader has at each level. You can also see a table of their quests too if you expand that option, but I find the previous link provided above is handier for that purpose to be honest.
The Rapist - https://escapefromtarkov.gamepedia.com/Therapist
Skier - https://escapefromtarkov.gamepedia.com/Skier
Peacekeeper - https://escapefromtarkov.gamepedia.com/Peacekeeper
Mechanic - https://escapefromtarkov.gamepedia.com/Mechanic
Ragman - https://escapefromtarkov.gamepedia.com/Ragman
Note-1: Fence Trader only sells things that PMC’s have traded to him, can be a handy place to find rare items sometimes [less so since the flea market was launched], but items generally are cheaper to buy directly from the traders if you have the required loyalty levels.
Note-2: The Flea Market is a player driven system where you can buy and sell items. Some items will be up for Roubles/Euros/Dollars and some will be up for trade for other items people might require.
Note-3: A few items, such as melee weapons can only be sold to Fence, or put on the Flea Market. Other items can only be sold to certain traders, for instance Therapist will not buy weapons, but is the only trader that will take meds from you [other than fence].
Note-4: Several items can be sold to several traders, but you will get a different price depending on which trader you sell it to. For instance, Therapist will give you the highest price for rare items like Roosters/Clocks/Rollers/Bitcoins/Gold Chains/Cat Figurines/Lion Statues.
Note-5: Even though certain items have a high price to trade in, it might be worth holding onto them to trade in for other items. For example, you can trade in 1 roller and 5 gold chains to Therapist for a Money Case, which you can then sell back to her for more money than if you just sold her the individual items, or can be put on the Flea Market if you prefer.
Below is a site showing a table of Barter Trades created by Sheiddy. It provides information regarding which items can be given to each trader in return for other items. It also displays where the original items can often be found, and the rough price of the items you can receive if you were to pay for them.
Next is the best key guide I have found, compiled by the United We Stand gaming community, specifically The Velvet Gentleman. As far as I am aware, this is the only key guide worth looking at. It informs you of which keys are available on each map, what is behind the door, and where you can find said key if it has a static spawn [most of which have pictures of the spawn]. There is even some colour coding going on so you can quickly pick out the most valuable keys/rooms.
Note-1: Be aware that not all keys have a static spawn, and some will have to be found on scavs. Also keep in mind that just because a key has a static spawn, doesnt mean you won't/can't find it on a Scav. You can literally spawn as a Scav with any of these keys, barring KIBA#2 I believe.
Note-2: Worth considering, KIBA key #2 is gained by completing a quest for Mechanic; and KIBA key #1 has a static spawn, but I personally found one on a scav this wipe [11.7], and it can also be traded from Therapist to the tune of 50x condensed milk.
Ammo Chart from Hazmattr, this one is broken down into calibre, so easy to follow imo. It seems to be fully up to date. It also shows the trader you can buy said ammo from, and the level you need to be with said trader, there is also a gamepedia link to any quests required to unlock each ammo. I find this easier to navigate than the official ammo guide sheet due to the layout.
Of course, you can always check the official ammo chart provided by Battle State Games [below].
Note: BSG has a habit of changing the values of ammunition and not releasing an up to date chart until weeks and/or months later. They will undoubtedly be changing things with .12, and will be adding new ammo types; hopefully they release the new chart with the wipe.
Also worth mentioning in context of ammo is this chart by NoFoodAfterMidnight, which shows your chance for each ammo to penetrate each armour class, along with fragmentation chance. This is the best way to work out which ammo you should be running with each gun when going against highly geared players.
Note-1: As mentioned above briefly, some ammunition types are only available after finishing certain trader quests. So don’t expect to be buying the best ammo as soon as you join the game. That being said, you will be able to find all the ammo’s on the flea market, but at the beginning of a wipe period, these will be placed on there by PMC’s with higher levels at inflated prices as and when they are unlocked.
Note-2: Depending on your target, ammo with high flesh damage or high armour penetration is going to be relevant. If you shoot high flesh damage ammo at high end armour, you might as well be shooting a water pistol at a battleship.
Note-3: Legs are never armoured, so feel free to use high flesh damage ammo on even the tankiest players, as long as you can get enough rounds into their legs before they merc you. This playstyle is not always the best idea, as sometimes peoples legs are obscured, and it will take a few rounds, giving the enemy time to turn and spray you down.
Note-4: Firing shotguns at reasonable-to-good armour is like shooting a Nerf gun at the Empire State Building. Firing shotguns at legs is like shooting a flame thrower at an ant!
Perhaps an under-appreciated site, which I have rarely seen mentioned on reddit, is this one by J James. He has a Key guide [with images], Mod Compatibility guide [select or search mod to see what it fits], Weapon Mod Compatibility guide [select weapon to see what will fit on it]. There is also another breakdown of which items the traders possess by level similar to the ones from gamepedia I linked above. This seems to be a solo project by J James and a labour of love, props to him.
Below is a massive infographic created by Veritas providing visual reference guides for things like Ballistics, health items, Firearm attributes [outdated], armour stats, rig slots, bag sizes, and labs keycard locations [some of them, not all]
This next one, EFT Field Guide, has various resources. A keyguide where you select the key and it will show you a map with spawn point indicated; a sort-able ammo chart; a sort-able list of items showing their values, and more importantly their value-per-slot; a checklist feature where individuals can create a list of items they need/want to collect; and a list of popular youtubers/streamers.
This last one is a new player guide that may be useful to some. Created by Tax (Jonathan Ballard), this guide covers many of the basics a new player might require. Just FYI though, this was created over a year ago and as such some features are missing. I only quickly skimmed through it, but the top half seems pretty sound, and does give some pretty solid advice for newbie Tarkovians. It is displayed in a way that reminds me of the handbooks that used to come with video games when I was a kid, nostalgia.
There are a few other remarkable characteristics that are a testament to the DNA of the team behind Decred: there was no sale of DCR to investors, no venture funding, and no payment to exchanges to be listed – underscoring that the Decred team and contributors are all about doing the right thing for long term (as manifested in their constitution for the project).The company will be hosting an event in Berlin, see Events below.
The most encouraging thing we can see is both the quality and quantity of high calibre developers flocking to the project, in addition to a vibrant community attaching their identity to the project.
Hey guys! I'd like to share with you my latest adventure: Stakey Club, hosted at stakey.club, is a website dedicated to Decred. I posted a few articles in Brazilian Portuguese and in English. I also translated to Portuguese some posts from the Decred Blog. I hope you like it! (slack)@morphymore translated Placeholder's Decred Investment Thesis and Richard Red's write-up on Politeia to Chinese, while @DZ translated Decred Roadmap 2018 to Italian and Russian, and A New Kind of DEX to Italian and Russian.
This is an in depth exploration of one of the most interesting projects in the space. (@ApolloCapitalAU)
"I think that developers in the future are going to base their decision on where to build on the basis of governance and community. And so I look for good governance mechanisms and strong communities in blockchains." (@decredproject)
Projects like these help Decred attract talent. Typically, the people that are the best at what they do aren’t driven solely by money. They want to work on interesting projects that they believe in with other talented individuals. Launching a DEX that has no trading fees, no requirement to buy a 3rd party token (including Decred), and that cuts out all middlemen is a clear demonstration of the ethos that Decred was founded on. It helps us get our name out there and attract the type of people that believe in the same mission that we do. (slack)Another concern that it will slow down other projects was addressed by @davecgh:
The intent is for an external team to take up the mantle and build it, so it won't have any bearing on the current c0 roadmap. The important thing to keep in mind is that the goal of Decred is to have a bunch of independent teams on working on different things. (slack)A chat about Decred fork resistance started on Twitter and continued in #trading. Community members continue to discuss the finer points of Decred's hybrid system, bringing new users up to speed and answering their questions. The key takeaway from this chat is that the Decred chain is impossible to advance without votes, and to get around that the forker needs to change the protocol in a way that would make it clearly not Decred.
Please note: we will not accept any kind of payment to list an asset.Bithumb got hacked with a $30 m loss.
To begin with, none of the below sites were showing the correct supply or market cap for Decred but we've made some progress. coingecko.com, coinlib.io, cryptocompare.com, livecoinwatch.com, worldcoinindex.com - corrected! cryptoindex.co, onchainfx.com - awaiting fix coinmarketcap.com - refused to fix because devs have coins too? (slack)
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